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The galactic receive their new Audi

Posted on Oct. 26, 2009 at 11:00 PM - 5 Comments - Post Comment - Link

The squad of Real Madrid and has its crisp new official vehicles to face this season. The players have taken a course of driving on snow the same day they received their new vehicles.

Like every year, the German manufacturer Audi has given one to each of the first team player with a car in an act that this time he has held in the indoor ski Snow Zone Madrid in Arroyomolinos.

After receiving a few lessons on driving on snow and on slippery surfaces, some team members, as Karim Benzema French, Argentines Ezequiel Garay and Gonzalo Higuain or Royston Drenthe have dared to put into practice what they learn and have conducted several maneuvers and management of car skidding on two circuits, under the watchful eye of instructors.

The players have joked about the track and some, such as Ruud Van Nistelrooy and midfielder Kaka, had expected more problems with cars.

After the show, Norway's Aksel Lund Svindal, skiing world champion, made a drop in slalom on her back wearing a backpack that contained within it the keys to new cars by the players.

The keys have been delivered to each of the players by the Volkswagen group vice president, Francisco Garcia Sanz, and the director of Audi Spain, Manuel Caballero, in the presence of Real Madrid president Florentino Perez.
The choice of the players

This is where you have seen the choice made by the players. Some, like the Malian Mamadou Diarra and Argentine Gonzalo Higuain, who have opted-end sports car like the R8.

Meanwhile the third goalkeeper Adam and the Frenchman Karim Benzema tip convertibles have preferred. Others, like Rafael Van der Vaart or Jerzy Dudek chose more familiar models, while the car has been the most sought after SUV Q7, chosen among others for Raul Albiol, Xabi Alonso and Guti.

Portugal's Cristiano Ronaldo and Kaka have opted for the RS6, while the captain, Raul, has chosen a white Q7.

BACK PLAYER MODEL

1 Iker Casillas Audi Q5 3.0 TDI

2 Arbeloa Audi Q7 4.2 TDI

3 Pepe Audi Q7 3.0 TDI

4 Sergio Ramos Audi S5 4.2 FSI

5 Gago Audi Q7 3.0 TDI

6 M. Diarra Audi R8 5.2 V10

7 Ra¨²l Audi Q7 4.2 TDI

8 Kaka Audi RS6 AVANT

9 C. Ronaldo Audi RS6

Lass Diarra 10 Audi R8 5.2 V10

Benzema 11 Audi RS6 AVANT

12 Marcelo Audi Q7 3.0 TDI

13 Antonio Adan CABRIO 3.0 TDI Audi A5

14 Guti Audi Q7 3.0 TDI

15 Drenthe CABRIO 3.0 TDI Audi A5

17 Van Nistelrooy Audi Q7 3.0 TDI

Raul Albiol 18 Audi Q7 3.0 TDI

Garay 19 Audi Q7 3.0 TDI

20 Higua¨ªn Audi R8 4.2 V8

21 C. Metzelder Audi Q5 3.0 TDI

Xabi Alonso 22 Audi Q7 3.0 TDI

23 Van der Vaart Audi A6 3.0 TFSI

24 E. Barn Audi Q5 3.0 TDI

25 J. Dudek Audi RS6 AVANTglobal agenda

Detained a suspected ETA member in France after the car averi¨¢rsele

Posted on Oct. 26, 2009 at 10:56 PM - 4 Comments - Post Comment - Link

A suspected member of the terrorist group ETA has been arrested today in southern France after averi¨¢rsele the car he was traveling, EFE reported sources of research.

Agents of the French Gendarmerie approached a Volkswagen Golf car which was standing on a highway in Haute-Garonne department.

The occupant said the vehicle had broken down and be requested documents claimed to be from ETA and presumably given a false identity. The police intervened him a .38 caliber pistol. fallen earth chips

Morocco vein to 'The Country' for publishing cartoons about the Royal Family

Posted on Oct. 26, 2009 at 10:55 PM - 5 Comments - Post Comment - Link

The Moroccan authorities have blocked the dissemination of last Saturday's edition of the newspaper "El Pa¨ªs" for publishing a cartoon about the royal family described as disrespectful, EFE reported official sources.

According to Minister of Communication and Executive spokesman, Khalid Naciri, "all States have a legal system and not allow our caricatures of the king or the royal family. It is a fact that can be accepted or not, but if not done not our problem " aion kinah

Memorable MMO Moments ¡ª The Battlefield

Posted on Oct. 23, 2009 at 9:04 PM - 4 Comments - Post Comment - Link

Aside from MUDs, Shadowbane was the first PvP-centric game I had ever played. In spite of numerous bugs and performance issues, Shadowbane delivered some exciting PvP, but the one moment that stands out from all the others is ¡°The Battlefield¡°.

My T5 confessor was in a random ARAC guild for most of its career. I don¡¯t remember the name of the guild, or much about it aside from the fact that we had a city at the edge of a desert and we were continuously at odds with a guild of ¡°desert folk¡±, semi-role-players. Why were we constantly at war? Primarily because it was Shadowbane, and in Shadowbane you fight, and they were there. (I always felt that one of the big flaws with most PvP-centric games is the lack of a reason for conflict¡­ aside from just ¡°something to do¡±, but that is a topic for another article.) Most nights consisted of logging on, finding some spawns to camp and level, and then getting ambushed, or getting a call from our guildmates that they were heading out to hunt our enemy, or were being hunted and needed some help.

One week, after several days of tit-for-tat raiding each other, I think we really pissed them off because there was a large posse of our hated enemy heading toward our city. Now, you can¡¯t just sack a city in Shadowbane; there is a long convoluted process to wiping a town. But they obviously wanted a fight, and perhaps to camp us in for a while, so we had to respond. Our guildies arrived from their PvE camping, a few more logged in and we massed our warband and headed out to the field of battle. What followed was a great, running battle of about 30 on 30. It was glorious chaos. I remember running with a small group searching for the enemy, pursuing a scout and getting ambushed by invisible sorcerers¡­ but getting bailed out when reinforcements came and rolled the mages. I remember all of the various skirmish groups ending up on a large hill, coming together for a gigantic furball with melee and spell effects flying all over the place.

At one point in the fight, I turned and saw one of our fighters battling two enemies at the periphery of the furball. I quickly healed the fighter and tossed a couple of nukes and one of the bad guys fell. The other ran, disappearing over the side of the hill. I think the fighter lost track of him, because he headed back into the main fray. I jumped down and followed the runner. He was hurt pretty badly and so it took only a spell and a couple stiff cracks with my mace to finish him. I quickly turned around, headed back up the hill, hoping to rejoin the battle.

But the battle had moved on¡­

In the ten seconds it took me to deal the killing blow to the runner and return, the hill that had been awash in fire, lightning and steel was now still and silent. I was alone in a field of corpses. I surveyed the scene for a bit, checking the names of the dead. When it comes to MMOs, I am in no way a role-player, but for that brief moment, I could picture my character stepping over the bodies, accompanied only by the howling wind and the buzzing of flies. It was eerie.

But then chat lit up again with our scouts¡¯ reports. Another enemy group had been spotted south of our city. I was yanked from the moment and thrust back into the game¡­ Time to kill some more desert rats!

fallen earth chips

Aion: Post Launch Impressions

Posted on Oct. 23, 2009 at 9:03 PM - 320 Comments - Post Comment - Link

Aion: Post Launch Impressions

It has been about a few weeks since the NA launch of Aion, so I wanted to take some time to give my Aion review. In these first few weeks I have been exposed to a variety of gameplay experiences in the game, so I am going to talk about a few aspects of the game that have struck me as either being well done, or needing improvement.

Looking for Gold Channel

I used to to think LFG was about finding groups, but in Aion is seems to be more about finding gold.  There is a serious gold spammer epidemic that has rendered this channel pretty much unusable.  On any given day, this chat channel is literally flooded and spammed by gold sellers, that you can¡¯t even read anything.

I find it very hard to believe, despite the rhetoric from NCSoft, that there is a serious ongoing effort to target and ban the accounts of gold spammers.  In fact it¡¯s downright absurd.  You might think that given the number of servers they have running, that they could afford to have one GM on each one who can spot and ban these people.  The money generated from the banning of these accounts and spammers rebuying them should easily justify the price of paying someone to monitor it.

Aside from the rampant gold spamming, the LFG channel needs to be broken down into level ranges.  It makes no sense that people in their late 30s and 40s have to sift through level 25¡¯s trying to find a group.  This could also work to the advantage of forcing a gold spammer to level up as a deterrent if they want to spam mid and higher level players.


The Abyss

Now that the game has released in North America, I have had a chance to spend a lot of time in the Abyss experiencing PvP and some of the various mechanics surrounding it.  There has been a lot of discussion over whether or not the wings are just a gimmick or if they really add anything to the table.  I have to say that after spending quite a bit of time in the Abyss since release and doing some PvP, I am starting to lean more towards this feature adding an element to PvP combat that is not found in the competition.

There is the obvious element of flying and fighting in the air, but I think that doesn¡¯t fully explain it.  It¡¯s not so much the fact that you can fly to me, as much as it is the environment that is possible because of the flight element.  In games like WAR and even DAOC, the standard battlefield was typically a flat plain or maybe a mountainous area where battles would unfold.  In Aion with the element of flight, battles are able to take place is the very surreal looking environment of the Abyss with its floating islands, comets, upside-down ruins, and other interesting locales.

I have had some interesting fight situations that just would not be possible in some of the other traditional RvR MMOs out there.  Me and a friend had a chase underneath a floating continent weaving and bobbing through stalactites.  I have had fights where me and my opponent were hopping from island to island blasting each other, and recently a large fight with one side holding the ground against an aerial force.  Of course I have to mention one incident where a bunch of people, including some of my guildmates, were completely obliterated when a stray comet plowed through a crowd of people fighting near an artifact.

Speaking of artifacts, Inquisition decided to have a small guild event to go test the waters on taking an artifact on the bottom floor of the Abyss where thing were lower level.  Taking the artifact was a pretty simple task overall, and reminded us as being on par with some of the smaller battle objectives in WAR in terms of difficulty.  The artifact was protected by a group of NPC¡¯s of the opposing faction with an elite boss.  While we brought 2 groups being uncertain on how hard it would be, one solid group of players would have been an adequate force.  Once the boss goes down, a broadcast message told everyone we had taken it, and our guilds emblem was stamped on the site and displayed on the map.  There is however no message to let you know when your artifact is under attack by the enemy faction.

Finally, I had the chance to get involved in my first fortress siege in the lower Abyss.  The amount of people involved was pretty massive and I have to say it even made my high end PC start to lose some frames.  One issue I experienced along with many others was crashing during the attack.  This is one area where I think some improvement is needed, but to be fair I have to say the game handled itself better than WAR at this stage in terms of performance.

The door to the keep took quite some time to bring down, but I did not see anyone there really utilizing the siege weaponry which would have undoubted sped the process up.  The keep guardian in Aion makes the Warhammer and DAOC keep lords look like a wimp in terms of appearance and difficulty to kill.  In Warhammer the keep lords usually seem to buckle within a minute of the room being breached, in Aion it takes far longer and actually gives the other team a chance to turn the battle in the final room since the fight is so long.

That chance to turn the battle is exactly what the Asmos in this fight successfully did.  The layout of this particular keep had a large opening in the courtyard that dropped you literally on top of the boss inside.  While we were busy trying to bring the big guy to his knees, the enemy capitalized on us not defending the courtyard and turned the boss room into a bloodbath.  Death from above was an ocean of Asmos pouring into the room from above like a faucet of red names.  The fight was pretty impressive with people flying all over the place killing each other, while an angry Balaur boss went on a rampage.  All in all it was pretty fun with the exception of the crashing.  Hopefully they will improve that aspect for the large fights, but thankfully most of the abyss fighting outside the keeps has been small scale and very reminiscent of DAOC.

The Grind

This has been one of the hot topics regarding Aion, and I have read a ton of threads from people making various claims about grinding as it relates to Aion.  Before we go any further and people jump down my throat, apparently everyone interprets what grinding is differently.  Just so we are all on the same page, my definition of grinding is having to kill mobs repeatedly without any related quest in order to gain experience points.

Aion has a grind.  Yes, yes, I know the classic ¡°All MMOs are and have grinds!¡± line, but it is my opinion that the grind in Aion can legitimately be perceived by some as steep once you start to level into your 30¡¯s.  Of course this statement is subjective, and depending on your prior MMO experiences your opinion may vary.  Someone from Lineage 2 might not find it bad, but someone who is used to WoW and some more modern traditional style MMOs might be in for a bit of discomfort in this area.  I survived old school EQ1 and FFXI in terms of grind just to give a little perspective on where I am coming from.  A lot of players are probably going to have to come to terms with the fact that most people won¡¯t be reaching max level in Aion as quickly as they did in some other MMOs.

Up until level 25, I think the grind was not particularly rough until maybe level 24.  After 25, the Abyss opens up as a new area for quests, campaigns, a dungeon instance, and exposure to increased mob exp. In the 30¡¯s, the amount of quests and the experience they yield starts to fall a bit short in terms of being able to quest your way through levels.  Combine this with the fact that the amount of exp needed to reach the next level starts to increase dramatically in the level 35+ range.  As an example, leveling from 36-37 required just under 20 Million EXP, the next level going from 37-38 jumps up to 26 Million EXP.  At 37, killing a 39 Abyss non-elite mob solo (which yields more exp than non-abyss mobs) nets in roughly 23,000-25,000 exp a kill.  As a ranger I can kill probably 2 per minute, equally around 500k exp in 10 mins, or roughly just under 3 Million per hour, or 8-9 hours to get 26 Million Exp to level via pure mob grinding.

All of this is based on the premise of course that not a single quest is completed, and you are soloing and not grouping for elites (which has the potential to be faster depending on the group and location).  Whether or not questing is faster than grinding all depends on what is available to you at a given level.  Some of the juicy campagin quests give upwards of 2+ Million Exp, while your average quest can net you anywhere between 400-800k.  Regardless of which is faster, you will not have enough quests to level purely from questing as other MMOs, and you will be forced to grind at some point to clear the remaining exp needed.  The fact is some of the quests just flat out don¡¯t give enough exp to satisfy a lot of players, but upcoming changes look to change that.  Depending on your prior MMO experiences this could be perceived as normal or a major turn-off, but there is definitely something to be said for grouping and doing elites in an instance or hard area.  Just to give an idea of how it ends up looking later, rumor has it that you will need 86 Million exp to go from level 49-50.

Instances

I have also had the chance to do a variety of PvE instances in the first few weeks.  All of them seem to have quests to kill the final boss for a blue item of some sort.  Some of them require you to get keys to enter them, some can be entered if you control castles in the Abyss.  Most of them provide a decent source of exp and come with some degree of lockout timer.  In terms of loot, you might be in for an unpleasant surprise when it comes to taking down some of the bosses.

This brings me to one pretty annoying point regarding boss mobs.  In all of the instances ran and bosses killed, probably more than half the time the bosses dropped nothing of any real value with a few blues being seen rarely.  This is something I think a lot of players might find somewhat annoying, myself included.  Killing the final boss of a dungeon and finding nothing but a small amount of gold is going to be received like a slap in the face for many players.  Hell at least give us a random green or something, but only finding 500 gold or a common crafting mat off of a level 37 boss is complete ass.

Final Thoughts

Aion remains to be a solid and polished product, but not without it issues.  Depending on your MMO tastes, some people may be turned off by the fact that max level is difficult to achieve, while others may enjoy that.  As players start hitting the mid 30¡¯s and hitting the leveling quicksand, I can see some people being turned off to the game.  The issue of bots and gold spammers is something NC Soft really needs to crack down on in a big way.  Despite all of the flowery language by the devs, I have yet to see any reduction at all in these activities.

On the other hand, if you can get past the brutal leveling curve, there is a very interesting RvR experience.  Aside from the occasional crash in the fortress fights, Abyss RvR so far seems to be small scale and reminiscent of DAOC in many ways with roaming groups outside of the big sieges.  The PvP I have seen at this stage does not seem to be ruined with excessive crowd control like the competition, and the rewards seem viable.  Whether the end game actually works is something we probably won¡¯t know until a large portion of the population reaches higher level, and that seems like it may take more time than some may have anticipated. fallen earth chips

Global Agenda Pricing Announced

Posted on Oct. 23, 2009 at 9:01 PM - 6 Comments - Post Comment - Link

Global Agenda will be mixing up the MMOG pricing structure when it launches next year.  Hi-Rez Studios announces that the MMOG will come in two flavors, a one-time purchase of $50, or a monthly subscription rate of $12.99 per month, with discounted rates for three and six months respectively. ¡°Throughout our Beta process, our fans, players and reviewers have consistently told us that Global Agenda¡¯s combat system is exceptionally fun and that they would love to play it as a multiplayer shooter¡± said Todd Harris, Executive Producer. ¡°This single-purchase, non-subscription model will enable players to fully experience Global Agenda¡¯s award-winning persistent shooter gameplay.¡± ¡°At the same time, many players are seeking a deeper experience, and want to engage in large-scale campaigns between player-created groups over limited territory and resources. These players can opt for the Conquest subscription plan which includes our persistent AvA world domination gameplay, and other features typically associated with MMOs.¡± As eluded to by Todd Harris, the one-time purchase can be considered a lite version of Global Agenda, offering the core game with some basic MMOG amenities.  However, it will lack some very basic features, including an Auction House, Mailbox system and player crafting.  For those amenities players will have to shell out for the subscription option, dubbed Conquest.  Conquest will include the standard MMOG functionality and many features unique to Global Agenda, such as the Alliance vs Alliance warfare and the game¡¯s own twist on extra character customization, additional Co-Op (PvE) content and areas. Choice is a good thing. The pricing model, as announced, does leave some questions.  Are Conquest subscribers required to purchase the game in full, or are those gamers going to be given a break in price?  Will one-time purchasers be able to transition to a subscription account easily?  We¡¯ve contacted Hi-Rez Studios for clarification.  If you have further questions, please leave them in the comments. Global Agenda is currently in closed beta, with development scheduled to wrap in Q1 2010.  [Update] Hi-Rez has returned our query for clarification.  Those looking to subscribe will indeed have to purchase the game (no discount available) and transitioning from a one-time purchaser to a subscriber will be possible, and painless.fallen earth chips

Of Pugs and Prejudice

Posted on Oct. 23, 2009 at 8:59 PM - 2 Comments - Post Comment - Link

Online games are a way for people to get together, have fun, and complete quests. If you have a close group of friends that play together or a good guild, grouping is easy and mostly painless. Unfortunately sometimes you can¡¯t find a group or everyone is doing something else. Then you begin to ponder joining a pug (Pick up group). You begin to think, ¡°Should I really pug this? Is it worth it?¡±

In World of Warcraft pugs can be good or bad, it is really a 50-50 chance. I have been lucky that most pugs I have been in (recently) have been pretty good. No nonsense, with a get it done attitude. In guild runs pugging a much needed tank or healer can yield mixed results.

A few weeks ago our guild had to pug a tank for a heroic toc run. We didn¡¯t have any tanks in guild that could go so I suggested we pug one. After a small discussion and ¡°shudders¡± in chat we found what appeared to be a tank. As soon as the instance started, the tank began running his mouth; ¡°Wow you guys really suck. Why do I always end up with such losers?¡± No one had even started attacking anything at this point. We assumed he was joking, oh how wrong we were.

This continued the entire trial, up to the black knight. Finally one of our guildies had enough. One of the dpsers decided to quit and bring his tank so we can dump the mouth. We quit and reformed and were able to complete the run jerk free. All I could say is, some people¡¯s kids.

The question that comes to mind is what was this anonymous stranger thinking? Did he think that berating people would make him seem cool or superior? Tips for all you guys joining pugs out there; be respectful of your team, do not belittle anyone regardless of how bad they do, and of course have fun.

Pugging can indeed yield mixed results, don¡¯t let this prevent you from taking a chance. For every bad pug experience I have had, there are at least five good ones. I have been fortunate to have met some good people in the process of joining and pugging roles for a team. When you find a good player don¡¯t be afraid to add them to your friends list, most of the time they will add you as well. Good luck and happy Pugging.

global agenda

Fallen Earth Progresses To v1.1

Posted on Oct. 23, 2009 at 8:58 PM - 4 Comments - Post Comment - Link

the post-apocalyptic game from Icarus Studios, was updated to v1.1 this week.  The first major content patch, that was proceeded by numerous smaller patches, includes many large changes to the game, and is highlighted by the New Player Experience that comes after the title¡¯s initial tutorial.  The developer smartly made the experience optional, so altaholics don¡¯t have to experience it twice.

Colid Dwan, the project manager for FE, explained why the company chose to add more explanation of the game in the early going.  ¡°While we wanted players to have unlimited options in their game play experiences, so many options so early in the game can be overwhelming for even experienced players.  This isn¡¯t hand-holding, because we don¡¯t want to remove the challenge of the game¡ªwe¡¯re just making some of the early game choices more understandable.¡±  The new optional tutorial provides information about the game¡¯s ¡°crafting, scavenging, and mounts while reinforcing basic combat and harvesting.¡±  The original tutorial, which still exists and is not optional, gives players a taste of what they can expect at level 40.

The patch includes a redesign of town events as well, FE¡¯s version of public quests.  Missions in Boneclaw, Clinton Farm and the Embry Crossroads Monster Hunt have all been redesigned.

global agenda

Create Your Own NPC

Posted on Oct. 23, 2009 at 8:53 PM - 6 Comments - Post Comment - Link

Quest Online is preparing to launch Alganon's, the 31st October is, by kicking in a contest "The Immortal Alganon" contest, where winners get to create an NPC in the Alganon world.

 The most exciting aspect of Alganon Immortal The price of its next contest: The contest winners will Alganon Immortal is a non-player character (NPC) has finally appointed to or by them. Winners will be delivered with our design team to work with a name, history, personality and predisposition to NPC.

Thats looks at a very kick ass for me. No information on how to win or enter the elections were not released, but should be available in the coming days. global agenda

My Boyfriend

Posted on Oct. 18, 2009 at 10:34 PM - 6 Comments - Post Comment - Link

Out now is a game that is probably on your list of PC games are the next time you get to the mall: My boyfriend too.

 Imagine is a special celebration, where you build your dream boy and then trying to win her heart - "without the parents over your BFF.

 Hmm ... something tells me that this is not in your target 20 + crowd.

 Apparently, someone has stolen pets to the island and it is your duty to find the thief and show the cute guy you are so cool that you win his heart and probably the game.

 Mini-rich games, Aion Kinah including the ubiquitous "personality quiz" that would not be decent game without getting caught.

 Based on the two screens have seen me, I go out on a limb and say it is a kind of game Sim, and if you're over 12 then you're probably not interested but to be in it.

 But you never know. Perhaps you have experienced a profound need for pleasure, fun times of your youth, you get to make fools of themselves to impress the object of your crush.

 Not a word, but if the images of telephone hot and broken hearts are included.


Lemons and lemonade

Posted on Oct. 11, 2009 at 10:26 PM - 7 Comments - Post Comment - Link

This week has been a challenge for me. I * really * want to play Fallen Earth, Champions, and the new update EQ2 game, but the thing with my arm, I still plague. I need to be logged in to Fallen Earth Day launch, and lasted about 10 minutes before the pain was so unpleasant that it forced me to stop.

So no MMO for me (in theory I could play with the joystick champions, but when I tried again and again I find myself typing on the keyboard, which sorta defeats the purpose of use) the controller. But on the bright side I played my game consoles. I am an expensive tower of pillows on the couch and rest my arms on it "just" and I can play without pain. In this context, I am you, plans to close some of my future. Jeu que j'ai toujours ¨¦t¨¦ sur la planification pour le PC (Borderlands, peut-¨ºtre Dragon Age: Origins), je pense que je vais faire sur la PS3 ou Xbox.

So this week I played at The Beatles: Rock Band and Need For Speed: Update the PS3, and I have Halo: ODST 360th on TB: RB I can only for a little while as the tower pillows over too well with a plastic guitar. But the other two, I can play as much as I want.

I think I will start more write-ups of games single player is here because I did not say too much about MMO's if I do not play MMOs. De plus, il existe un certain nombre de jeux solo que je joue tiens ¨¤ mentionner. In addition to two already there are Demon's Souls, Brutal Legend, Forza Motorsport 2, Modern Warfare 2, the saboteur, and I bet I forgot a couple. It's a good season was coming up!


Dragon Oath Beta Keys Giveaway

Posted on Sep. 28, 2009 at 8:47 PM - 5 Comments - Post Comment - Link

MMOCrunch is proud to offer its readers access to Dragon Oath¡¯s closed beta by offering 500 beta keys starting today.   Closed beta starts today at 1pm PST. Availability and more information can be found on our Dragon Oath¡¯s Closed Beta page.

All players who participate in the Closed Beta will receive a Novice Gift Pack valued at $25.

Novice Gift Pack Includes: Traveling Bag, Grid Box, Luxury Blue Capsule, Silver Gourd, Squirrel Egg, Pet Life Tonic, Mount: Ostrich, Riding: Ostrich, Dragon Sphere, Rudy, Baby Pet Book and More!
aion kinah


Cloud Nine: CBT Key Giveaway Catches on Fire!

Posted on Sep. 25, 2009 at 12:49 AM - 6 Comments - Post Comment - Link

There has been a lot of interest for CloudNine amongst OnRPG visitors lately! Nearly 2000 Beta Keys were gone only four days after CBT key giveaway event started. We received a great amount of visitors seeking information about the Beta and the game at OnRPG. The second CBT Key Giveaway went equally fast and all keys are now gone there as well!

Cloud Nine's Closed Beta Test is the first step in MGAME USA's ¡®Cloud Nine Enhance Project¡¯, which also includes a Hack Test and other ways for player's to help make the game it's best before launch.

Global Agenda MGAME USA will be giving away special promotional in game items to players who join the Cloud Nine Closed Beta Test as an expression of gratitude for showing their interest in the game and helping to make it better. Various in-game events have been prepared to entertain CBT participants.  Cloud Nine's Project Manager at MGAME USA has stated that he appreciates player's interest in the game and he will do his best to provide the most gratifying gaming experience.

The Cloud Nine Closed Beta Test will start on September 27th.  It will be held for 3 weeks every Sunday, Monday and Tuesday during the testing period.

In the coming CBT the content will be ready up to Level 35 and will feature six classes for three races, quests, a crafting system, a monster shifting system, PvP and taming.


New Content Update for Dragon Sky!

Posted on Sep. 18, 2009 at 1:41 AM - 12 Comments - Post Comment - Link

One of Aeria Game¡¯s newest free to play titles, Dragon Sky, just received a fairly large content update today (September 15th, 09) that fixed a lot of old bugs and introduced new areas to the game. The folks over at Aeria finally fixed one of my biggest complaints with the game, which was terribly poor English translations. The new patch includes FULL English localization of quests, skills, maps, npc dialogues and more. Personally, I don¡¯t think Aeria should have released Dragon Sky to the public before releasing this patch ¨C as the game is actually playable now and countless small bugs have been ironed out.

Other updates include:

    Code updates that eliminate teleporting and monster collision problems
    New improved defense mechanisms that remove cheaters and gold spammers [Finally...]
    Global Agenda This particular update has been designed to fix bugs, but Aeria has a larger update coming soon which will add new maps for level 80-100 players to enjoy as well as new dungeons, skills, weapons, armor, enemies and more! Those that played the Dragon Sky beta and quit should certainly consider returning as the overall gameplay is vastly improved and more content should be released in the coming weeks. Another thing worth mentioning is that the Dragon Sky GMs have been very active on the official forums lately in terms of collecting and reporting bugs to the developers ¨C so players should expect any bugs still outstanding to be eliminated soon, provided the developer SonoV actually fixes the reported bugs.


Lohan accused of burglary, the old friend

Posted on Aug. 30, 2009 at 8:35 PM - 10 Comments - Post Comment - Link

Lindsay Lohan claims to a friend "old" is responsible for breaking into her house are.

The Mean Girls actress, "which last weekend was devastated-in has at his home in Los Angeles, the indictment in his blog Twitter.

Answering a friend who said she was happy that his computer was not hit, Lindsay said: "This is how I know it was not theft. Electronics were not hit. .. Only things that an old friend of some knew that meant a lot to me (sic). "

He was initially declared the 23-year-old star find home, his safe torn from the wall and wanting different shoes, bags and jewelry.

It has been reported since the strain contains incriminating photos and videos, which might cause embarrassment if made public.

Lindsay's father Michael and Dina's mother both spoke publicly after the break with Lindsay, "He's too nervous to go home.

She wrote about Twitter: "I am sorry that I have been in a bit ... my life has been good to mess my house was broken into consideration and I feel really hurt me

"It makes me really sad, well, obviously scared (sic)."


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